[ edit: aw man it didn’t go all the way through ]
Post-Apocalypse Zelda, Part 1
Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.
I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.
Some notes:
For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).
If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.
I don’t even play Skyrim and this is freaking awesome.
I didn’t know if this was posted yet on tumblr, so I thought I’d do it. The landmass of almost all of the provinces in Tamriel, has been put into Skyrim. All which are inaccessible(without console commands) and which serve absolutely no purpose in the game. Why are they there? I personally don’t know. But take a look at the effort Bethesta put into these seemingly pointless landmasses.
At the south-eastern most part of Skyrim lays Stendarr’s Beacon.
If you’ve looked at a map of Tamriel, you’ll know this is the closest place in Skyrim, to Morrowind.
If you travel directly North East of Stendarr’s Beacon, you’ll end up finding a path to your right, in between two huge mountains.
I noticed how beautiful the path really looked. It seemed quite enthralling actually for some reason.
The path is nestled between two mountains, decorated with trees, and at the end of it some type of gateway, or arch.
But, that open archway is the end of the road. The game doesn’t allow you to go any further. I find it strange, that there’s an area like this leading from Skyrim to Morrowind. Nowhere in the lore was this stone wall mentioned. And why would it be an open arch like that? Why not closed? Why is there a space at all between these mountains if we can’t go any further? As you can see there are still trees and foliage beyond this wall, but you aren’t able to access it without console commands.
So, I went into No-clip like the BAMF I am and travelled down this path.
Landmass photos below.
From imdb: ”During the filming of some scenes for The Princess Bride, the weather became markedly cold for Robin Wright Penn. Andre the Giant helped her by placing one of his hands over her head; his hands were so large that one would entirely cover the top of her head, keeping her warm.”
comic by Box Brown :: via flickr.com
This is so sweet how can I NOT reblog this.
D’aaawwww.
All of the behind the scenes stories about Andre the Giant were adorable like this, Apparently Wallace Shawn is deathly afraid of heights, so he was freaking out while they were doing the scene scaling the cliff and Andre was like “it is okay, I’ll keep you safe.” there’s a behind the scenes thing on the DVD and everyone is choked up and misty eyed when they talk about working with him.
Andre the Giant was a radiant human being.
Oh gosh wow
What a lovely story!
jmak:
Thanks, Steve.
Posting designs like this one makes me paranoid, because I can’t shake the feeling that it’s not original. I enjoyed the process regardless, but please let me know if somebody else beat me to the idea!
Thoughts?












